Spawns

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Revision as of 14:20, 22 August 2025 by 172.127.47.57 (talk)
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What is a Spawn?

All Minecraft servers have a spawn, typically they are a relatively small central hub location. Usually displaying server info and providing access to certain server features. However, on Ironclad Vanilla, a spawn has a unique spin to it. It aims to provide all of the standard spawn features a player would expect all while being completely community-built. Players get to design, shape, and construct their own spawn. Giving every generation of players a chance to have a lasting impact on the server. Spawns are designed to be welcoming, useful, and a showcase of our build style.

Origin

Purpose

  • Give new players a safe, clear place to start
  • Encourage exploration, trading, and collaboration
  • Highlight community building projects
  • Keep the world fresh by occasionally rotating to a new spawn

How rotation works

  • The community proposes and builds new spawn areas
  • When a new spawn is ready, the server’s main entry point moves there
  • Old spawns remain as historical locations players can visit

Player etiquette near spawn

  • Respect shared spaces and posted build rules
  • Avoid laggy contraptions in the central district
  • Keep signage and paths clear for new players

Current spawn

Name
Example — Harbor
Coordinates
x: 0, z: 0
Established
Month YYYY
Primary builders
User:Name1, User:Name2
Quick links
Spawn Rules · How to Contribute to Spawn Builds · Transit Map

Spawn directory

Spawn Established Biome Flame Coords Highlights Page
Riverside Oct 2018 RivcerPlains/Coastal 0, 0 Starter market, nether hub link Spawn:Riverside
New Haven Oct 2019 Plains/Coastal -300, 200 Docks, lighthouse, rail spur Spawn:New Haven
Birchcreek Mar 2024 Meadow/Hills 1200, -450 Fort walls, tram loop Spawn:Birchcreek

See also