Spawns
What is a Spawn?
All Minecraft servers have a spawn, typically they are a relatively small central hub location. Usually displaying server info and providing access to certain server features. However, on Ironclad Vanilla, a spawn has a unique spin to it. It aims to provide all of the standard spawn features a player would expect all while being completely community-built. Players get to design, shape, and construct their own spawn. Giving every generation of players a chance to have a lasting impact on the server. Spawns are designed to be welcoming, useful, and a showcase of our build style.
Origin
The first spawn we had, now known as Riverside, for the first few months of the server was generally referred to as "Spawn Town". In the beginning Turtle had this idea of creating a mega metropolis of a spawn town. He envisioned dozens upon dozens of players all working together to create a semi functioning city within Minecraft. Player created shops, government controlled services such as a courthouse, post office, trading post, bank, server storage, and various public farms, games, amenities, art installations. Spawn town grew fast upon launch. Settled on top of a naturally generated village, it was quickly turning into something unique. It was going better than expected at this stage. Soon after various rules and restrictions began being put in place to prevent Spawn Town from turning into a wasteland of misc various staged builds from our early influx of players. This took Spawn Town to a completely new level. A standard path type was established, what would become the standard across multiple spawns. He had no intention of moving the spawn point from its current central location
Purpose
- Give new players a safe, clear place to start
- Encourage exploration, trading, and collaboration
- Highlight community building projects
- Keep the world fresh by occasionally rotating to a new spawn
How rotation works
- The community proposes and builds new spawn areas
- When a new spawn is ready, the server’s main entry point moves there
- Old spawns remain as historical locations players can visit
Player etiquette near spawn
- Respect shared spaces and posted build rules
- Avoid laggy contraptions in the central district
- Keep signage and paths clear for new players
Current spawn
- Name
- Example — Harbor
- Coordinates
- x: 0, z: 0
- Established
- Month YYYY
- Primary builders
- User:Name1, User:Name2
- Quick links
- Spawn Rules · How to Contribute to Spawn Builds · Transit Map
Spawn directory
| Spawn | Established | Biome | Flame Coords | Highlights | Page |
|---|---|---|---|---|---|
| Riverside | Oct 2018 | RivcerPlains/Coastal | 0, 0 | Starter market, nether hub link | Spawn:Riverside |
| New Haven | Oct 2019 | Plains/Coastal | -300, 200 | Docks, lighthouse, rail spur | Spawn:New Haven |
| Birchcreek | Mar 2024 | Meadow/Hills | 1200, -450 | Fort walls, tram loop | Spawn:Birchcreek |