Spawns: Difference between revisions
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== Origin == | |||
== Purpose == | == Purpose == | ||
Revision as of 14:20, 22 August 2025
What is a Spawn?
All Minecraft servers have a spawn, typically they are a relatively small central hub location. Usually displaying server info and providing access to certain server features. However, on Ironclad Vanilla, a spawn has a unique spin to it. It aims to provide all of the standard spawn features a player would expect all while being completely community-built. Players get to design, shape, and construct their own spawn. Giving every generation of players a chance to have a lasting impact on the server. Spawns are designed to be welcoming, useful, and a showcase of our build style.
Origin
Purpose
- Give new players a safe, clear place to start
- Encourage exploration, trading, and collaboration
- Highlight community building projects
- Keep the world fresh by occasionally rotating to a new spawn
How rotation works
- The community proposes and builds new spawn areas
- When a new spawn is ready, the server’s main entry point moves there
- Old spawns remain as historical locations players can visit
Player etiquette near spawn
- Respect shared spaces and posted build rules
- Avoid laggy contraptions in the central district
- Keep signage and paths clear for new players
Current spawn
- Name
- Example — Harbor
- Coordinates
- x: 0, z: 0
- Established
- Month YYYY
- Primary builders
- User:Name1, User:Name2
- Quick links
- Spawn Rules · How to Contribute to Spawn Builds · Transit Map
Spawn directory
| Spawn | Established | Biome | Flame Coords | Highlights | Page |
|---|---|---|---|---|---|
| Riverside | Oct 2018 | RivcerPlains/Coastal | 0, 0 | Starter market, nether hub link | Spawn:Riverside |
| New Haven | Oct 2019 | Plains/Coastal | -300, 200 | Docks, lighthouse, rail spur | Spawn:New Haven |
| Birchcreek | Mar 2024 | Meadow/Hills | 1200, -450 | Fort walls, tram loop | Spawn:Birchcreek |